As mentioned previously, I’ve been working furiously on a new suite of software tools for Traveller GMs.  I’m calling it the IISS Operating System, with the working fiction that it’s software used by the Scout Service.  I’m using the Mongoose Traveller rules set as the basis of the tools, but hope at some point to offer alternate traveller versions.  Regardless of your rules set of choice, IISS OS will be useful.

IISS Operating System

Click for the full image

IISS OS is designed to help a Traveller GM create, develop and run a campaign.  All the information generated is stored in a database.  Below is a list of the feature set I’m aiming for, although some of it may beyond my programming abilities for some time!

  • Sector, Subsector and System generation (partially completed)
  • Character/NPC Creation (partially completed)
  • Animal Creation (completed)
  • Organizations (completed)
  • Campaign Time, Calendar and Events (partially completed)
  • Random Word Generation (Vilani, Vargr, Droyne, K’Kree, Aslan, and Solomani) (completed)
  • Random Patron Generation
  • Encounter Design
  • Encounter Manager
  • Combat and Skill checks
  • Space Combat
  • Starship Creation
  • Random News Generation (completed)
  • Publishing to websites, blogs and campaign wikis
  • Random Dice rolls (completed)
  • Links to all major Traveller websites (completed)

As you can see from the above, there’s still a lot to be done to finish the program as I envision it.  But, I’m getting close to a point where I can begin providing beta copies for feedback and testing purposes.  If you want in on the test, let me know!

A picture that paints a thousand words can save a GM a lot of time and energy.  Traditionally, a GM uses a few carefully chosen words to stimulate a mental image.  But over the course of a campaign, mental images can easily become confused, and it can be difficult for everyone to keep track of who, what, when, why and where.  In Part I of this essay, I talked about how to give the “who” category its due.  Today, I’m going to focus on the “where.”

Describing terrain and locations is even more difficult than describing a person.   In part, thats because we’re wired to recognize, categorize and memorize facial features in great detail.  Forests?  Mountains?  Not so much.   Much of the time, a GM can get away with a simple description: “You find yourself in a clearing, surrounded by tall evergreens, a carpet of pine needles at your feet.”

But if you want to make a lasting impression without a thousand potentially boring words, images can do the trick.

The easiest source for images, as I’ve noted previously, is Google’s image search.  Type the words “forest path” into image search and you’ll instantly have your choice of pictures to choose from.  You can print them, or display them from a laptop.  You can use them in campaign write-ups or wikis.  If you have some skill with Photoshop or Gimp, you can alter them to suit your needs or tastes.

Heretic Swamp!

Heretic Swamp!

Of course, you can also take your own photos.  I live near a fantastic series of nature trail that wind their way around a lake/swamp area.  I’ve used the location for several short films as well as for a Dark Heresy campaign I’ve been preparing.   The experience of being in the location helps inspire you as the GM and makes your supporting descriptions more vivid for everyone involved.  It can also help you create more memorable encounters, as you consider how difficult fighting a troll would be in two feet of swamp water surrounded by tree stumps.  -4 to hit for all of you!

Vue 7

Vue 7

Another way to help set a scene is to create landscape images in dedicated programs such as Vue or Bryce.   Both programs take a little work to learn, but the results can be stunning.  With both programs, you can create a landscape to suite your tastes, set it under a sky of your choice, import 3d objects such as castles or towers.  Objects like that can be built, bought, or in some cases downloaded for free.  High-end versions of Vue are widely used in motion pictures, filling in gaps and details in backgrounds.  The current version of Bryce is 6 which costs $100, but version 5.5 is free.  The cost for Vue 7 ranges from $50 up to $2100.

Far Away Island by Christian Petrik, created in Vue

"Far Away Island" by Christian Petrik, created in Vue

The ISS Operating System title screen

The ISS Operating System title screen

Work continues apace on the ISS Operating System campaign management software for Traveller.  Code to manage campaigns, and to generate worlds, subsectors and Vilani words is in place.  All of that will be stored in a database, and you’ll be able to view your data onscreen, print it out, or publish it as webpages, wiki-formatted text and auto-publishing blog entries.

There’s still much to do. Important includes such things as Character and NPC generation, Calender and Event funtions,  and Encounter creation.  Additional things that I think are useful are inventory, money, religion, shops and location systems.  And, of course, functionality to aid in running encounters including specific combat and skill routines.

The ISS Operating System program

The ISS Operating System program

But, my question to you is what am I missing?  What would make a program like this really stand out for you?

I can’t remember the name of the store, which was located on Manchester Road in Manchester, Missouri.  I lived in the suburbs of Saint Louis in the seventies, and my brother and I liked to build and blow up or burn plastic model kits.  Fortunately, that path led neither of us to careers as arsonists, although we did burn on the carpet in the bathroom once.

Victory in the Pacific

Victory in the Pacific

What it lead me to was gaming.  The hobby store where my parents would take us to spend their money had a small section of games.  The first game I remember buying was Avalon Hill’s Victory in the Pacific.  It was a simple strategic wargame published in 1977, a follow up to War at Sea.  Although it would take years before I would find someone to play wargames against, I soon began collecting a small fortune worth of AH and SPI games. I remember my parents trying to hurry me out of the store when I would linger near the cardboard boxes, enthralled by their back cover blurbs and images.  They could sense the addiction in me.

Dungeons and Dragons - The Original

Dungeons and Dragons - The Original

At the same time, the store also began selling TSR Hobbies little boxed set of rules.  They weren’t quite as flashy as those big box games.  But I was first reading the Lord of the Rings around this time, and something began to click for me.  It would be a couple of years before I would up with a copy and began playing.  But I can truly say that plastic models led me to my lifelong addiction to gaming.  Thanks Mom and Dad!

I’ve lived now in Atlanta for 15 years, and put a lot of disposable income into the local game story economy.  But game stores have struggled, in part because teenagers today have a lot of options for their money and their time.   In the last several years, I’ve sadly marked the passing of the Sword of the Phoenix and The Wargame Room.  Like many of you, I’ve turned to online retailers for much of my gaming supplies.  But I still would much rather spend an hour browsing through hard copies than browsing online.

ISS: Operating System

My flirtation with Visual Basic programming has always been based on my interest in having customized GM software running on my game table laptop.  Over the years, I’ve tried and used most every piece of campaign or encounter management software available for the PC.  Of them all, DM Genie is the only one that really fit my needs and desires.  It was, in fact, DM Genie, that turned me on to VB programming, through its VB scripting.

I’ve been working on two programs concurrently, one for D&D and one for Spycraft.  But that didn’t stop me this weekend from dragging out my Mongoose Traveller book to see what I could do in that direction.  And I was delighted to realize that my VB skills are improving rapidly.

So, I was able to lay the foundation for a program I’m calling ISS: Operating System.  I was going to call the program Universal, until I remembered there was already a Traveller program called Universe out there already.  It’s a long way off from being releasable, but I’ll keep you informed as it comes together.

For those of you interested in toying around with programming, Microsoft offers Visual Basic Express Edition for free.  And thanks to Zhodani Base for the extremely cool Traveller Book Cover Generator!

A big part of a game master’s job is to paint portraits with words.  From the simple man on the street to the broad, bloody sweep of a battlefield, a GM’s words are the catalyst for the players imaginations.

Unfortunately, after a while and certainly in the heat of the moment, it can become difficult to create fresh and unique descriptions for everyone and everything.   And in some cases, even a thousand words can’t do justice to the image you want to create for your players.

D&D Minatures Attack!

D&D Miniatures Attack!

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A picture being worth a thousand words, a busy game master can get a lot of mileage out of props.  Traditionally, RPGs rely on the spoken word to stimulate the imagination of those seated around the gaming table.  But there are a lot of ways to help create an atmosphere that supports and enhances your games.  Over the course of the next several weeks, I’ll be writing about ways you can improve game sessions for yourself and your fellow players.  I’ll try to provide you with some new twists to familiar concepts, and give you a lot to think about.  Here’s the agenda for coming posts:

  1. NPC portraits
  2. Handouts and player maps
  3. Landscape images
  4. 3d Terrain
  5. Background music
  6. Ambient audio
  7. Slideshow presentations
  8. Video presentations
  9. Scents
  10. Food
Wings of War Deluxe

Wings of War Deluxe

Fantasy Flight Games has been one of my favorite publishers in the last several years.  The products I’ve bought from them have been of exceptional quality, be it a boardgame or an RPG supplement.  So I was delighted to take Wings of War out for a spin at Matt’s after we finished our Spycraft game.

There were five us, and except for Matt, none of us had ever played.  We each were assigned an aircraft.  David and Don flew for the allies, while Ryan, Matt and I flew for the Kaiser.  The game is very easy to learn, simple and elegant, and a blast to play.  Which is to say, I shot down David and then we chased Don away from the battlefield.

Sopwith Camel

Sopwith Camel

I think Matt pretty much has all of the expansions, and a lot of the miniatures, which add an enormous amount of visual appeal to the game.

This is not a game I’m going to rush out and buy right now, because I ain’t got no money.  But I really enjoyed it and it’ll be at the top of my list when I win the lottery Friday night.

For more, check out the Fantasy Flight website!

SCENE 3: NSA Signals Decrypt

Game Time: 29 October 2008, 03:32

OPENING

A cavernous room, five stories high and bigger than a football field, open in the center.  On all walls, computer monitors, television screens.  In the center, a structure like a basketball scoreboard, hangs down, with huge plasma screens on all sides.  The camera pans along the many workstations along the third floor, tracking past dozens of analysts.  The camera pulls into one workstation, where an analyst is playing back a cell phone intercept for his supervisor.  Two of the three people on the call have been identified as CAPER and BASHER.

TRANSCRIPT

Recorded 28 October 2008, 14:45 ET

CAPER (in Russian): “There is an alarm at Pierson House.”

BASHER (in Russian): “Yes, we’re responding according to the plan.”

UNKNOWN (in English): “Who?”

BASHER (in English): “Rainbow.  I saw an agent at the airport yesterday.”

CAPER (in English): “Perhaps.  But that doesn’t matter right now.  I want the situation resolved in our favor.”

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In the end, escaping the warehouse wasn’t as easy as it should have been.  The enemy, Russian nationals wearing French commando uniforms, had blown up the van the team had used to smash their way into the warehouse in the first place.  And they were waiting when the team came up from the basement bunker.

We wrapped up the mission last night, after about ten hours of play.  Don (a Scout), Matt (a Snoop), Ryan (a Wheelman), David (a Sleuth), Doug (a Soldier) and Jon (a hacker) had been sent to Hong Kong to investigate an Engineering firm that seemed to have some relationship to the theft of a Japanese Stealth Fighter prototype.

Doug and Don led the team out of the offices and into the warehouse, exchanging fire with enemy commandos.  Doug took one down, while Don kept others suppressed as the rest of the team moved into position.  Then a voice called out:  “Gentleman, you don’t have to die.  Lay down your weapons and we’ll let you go free.”

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