Campaign Software: What Should It Do?
December 10, 2008 in Gaming, RPG by Michael
Work continues apace on the ISS Operating System campaign management software for Traveller. Code to manage campaigns, and to generate worlds, subsectors and Vilani words is in place. All of that will be stored in a database, and you’ll be able to view your data onscreen, print it out, or publish it as webpages, wiki-formatted text and auto-publishing blog entries.
There’s still much to do. Important includes such things as Character and NPC generation, Calender and Event funtions, and Encounter creation. Additional things that I think are useful are inventory, money, religion, shops and location systems. And, of course, functionality to aid in running encounters including specific combat and skill routines.
But, my question to you is what am I missing? What would make a program like this really stand out for you?


Will the system and subsector generation allow the use of the various generation methods from various Traveller sources? How about the tweaking of options in some manner?
Looks like a nice interface.
Just some things I would like to see…
- Vector space combat. (Mayday rules)
- Abstract space combat. (Something like in Masters of Orion but with book 5 rules)
- Animal encounters.
- Fractal Planet Map generator.
- System generator. (book 6)
- Starship budget and trade charts.
I do intend to provide options for which specific Rules System you want to use for generation of systems and subsectors, as well as allowing various options.
And thanks Berka.. I’ve been using the LBB generator for some other screens as well.