• RPGs

    Making up a Language for Fun and Profit

    by  • May 8, 2013 • RPGs • 0 Comments

    Ever since I first read Tolkien, I’ve been fascinated by the idea of creating a language. Of course, J.R.R. created several languages as he built the foundation for Middle Earth. It gives the narrative a cohesive feel, as if his languages had developed and evolved over thousands of years, and you can sense the...

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    Gondgûl: Screams in the Dark Session #1

    by  • April 29, 2013 • RPGs • 1 Comment

    And so it begins. We’ve gathered at Gigabytes Cafe in Marietta for our monthly Atlanta Gamer’s Guild Dungeon World game.  I’ll try to recap as best I can, although my memory isn’t completely reliable and I hope the players who read this will offer corrections as comments. At the table, as I see them, from...

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    Gondgûl: Finishing the Map and Building the City

    by  • April 28, 2013 • RPGs • 1 Comment


    Because I was in a rush, I needed to complete the map of Gondgûl quickly before taking it to an office supply store for printing. At this point, the only thing left is to add buildings and labels. I start with the dock warehouses, the gold colored buildings around the harbor. For these, I use...

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    Gondgûl: The Map for a Dungeon World Campaign

    by  • April 26, 2013 • RPGs • 1 Comment


    In the first part of this series, I talked about some of the thought that went into the design of my new Dungeon World campaign, which kicks off tomorrow. Today, I want to talk about creating a starting map, the base location for the adventures that begin tomorrow. For me, creating the map always...

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    Gondgûl: Creating a Dungeon World Campaign World

    by  • April 25, 2013 • RPGs • 1 Comment

    I’m running a new Dungeon World campaign beginning Saturday, so I thought I’d offer some insights on how I’m approaching this game. I’ve run DW once and five Apocalypse World campaigns. I love the highly improvisation nature of the game. But, this time, I’m going into the beginning with more prep than I have...

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    All Systems Considered: Initiative

    by  • July 4, 2010 • Hobbies, RPGs • 0 Comments

    What is Initiative? From a mechanical perspective, initiative is the way we regulate actions in conflict resolution.  Even if all action is considered simultaneous, we still need some way to parse out those actions so we can judge the results. Yes, but What Does Initiative Represent? Initiative represents a character’s ability to comprehend a...

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